You can in theory use any values you want but seeing there's no Exclusive Fullscreen support you need to have your system/desktop set to the resolution you want otherwise the window will be bigger than your screen. The game is constrained to 16:9 so values that aren't that aspect ratio will be squashed or stretched. If all goes well you should be cooking on gas. Go back to the game which has hopefully changed in size and set Display to Full Screen.Alter the y and x axis values in the address list at the bottom to what you want,.Ctrl+o in Cheat Engine and open the table I've set,. In Cheat Engine open the Lightning Returns process.Set your desktop resolution to the one you want to render to,.Right then the instructions are as follows. What'll you'll need is Lightning Returns (obviously), Cheat Engine which you can grab from here and this cheat engine table here Bear in mind this has had no most testing than a couple of minutes and I watched the opening cutscenes and did the tutorials to see if any weird behaviour happened but everything worked so far but expect things might not be right at some point. I've tested this briefly on a couple of PCs and asked 2 others to test it and it's worked for them too so this should be relativity straight forward. I've warned you, not my fault if something happens.Īnywho resolution values via CheatEngie. Don't click through the install process, read it and make sure when prompted you select Custom Install just to be on the safe side it isn't installing anything you don't want. Also be careful where you download CheatEngine from if you don't have it installed already as every version I know of now has adware in the installer. Chances are slim to none but just throwing this out there. Oh well here's for anyone else who doesn't read further back.įirst things first I accept no responsibility if something goes wrong with your system or Valve/Square Enix come after you for using CheatEngine. See this great post from one of our many discussions about turn-based vs action-based in past FFXV threads:Īhh nut's had to be last post on the previous page. And after playing JRPGs for nearly 20 years that just doesn't challenge me in any way anymore. I now need some form of real-time or twitch-based mechanic in my turn-based systems like in LR, SH, BK, or Paper Marios to keep me engaged and on my toes, as the "strategy" of most JRPGs isn't really more than just a few simple patterns like "use Fire on blue enemy" etc. Isn't the inclusion of Auto-Battle and Speed-Up features in most of the remakes of older FFs or new oldschool-style JRPGs kind of like admitting that most your games' battles are just time-wasters? Do you know what I mean?^^ At that point I'd rather button-mash with a real-time system that at least feels more involving and not like I'm wasting my time watching animations finish. Then in the recent years I just realized that in most JRPGs, including FFs (and especially FFVII), you could be mashing "Attack" without even looking at the screen 95% of the time outside of boss fights, anyway. Personally I've LOVED turn-based for most of my life, but after playing the Shadow Hearts and Baten Kaitos series standard ATB-like systems were starting to become boring to me.
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